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Hell Hound

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Basic

Size: Medium

Type: fiend

Alignment: lawful evil

Health

Hit Points: 45

Hit Dice: 7d8

HP Roll: 7d8+14

Armor

Type: natural

Value: 15

Movement

Walk: 50 ft.

Fly: None

Swim: None

Ability Scores

Strength: 17

Dexterity: 12

Constitution: 14

Intelligence: 6

Wisdom: 13

Charisma: 6

Proficiencies

  • Skill: Perception: +5

Senses

  • darkvision: 60 ft.
  • passive_perception: 15

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • fire

Condition Immunities

None

Special Abilities

  • Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
  • Fire Breath: The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Other Information

Languages: understands Infernal but can't speak it

Challenge Rating: 3

Proficiency Bonus: 2

XP: 700