Hell Hound
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Basic
Size: Medium
Type: fiend
Alignment: lawful evil
Health
Hit Points: 45
Hit Dice: 7d8
HP Roll: 7d8+14
Armor
Type: natural
Value: 15
Movement
Walk: 50 ft.
Fly: None
Swim: None
Ability Scores
Strength: 17
Dexterity: 12
Constitution: 14
Intelligence: 6
Wisdom: 13
Charisma: 6
Proficiencies
- Skill: Perception: +5
Senses
- darkvision: 60 ft.
- passive_perception: 15
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- fire
Condition Immunities
None
Special Abilities
- Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
- Fire Breath: The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages: understands Infernal but can't speak it
Challenge Rating: 3
Proficiency Bonus: 2
XP: 700