Hill Giant
No image available for this monster.
Basic
Size: Huge
Type: giant
Alignment: chaotic evil
Health
Hit Points: 105
Hit Dice: 10d12
HP Roll: 10d12+40
Armor
Type: natural
Value: 13
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 21
Dexterity: 8
Constitution: 19
Intelligence: 5
Wisdom: 9
Charisma: 6
Proficiencies
- Skill: Perception: +2
Senses
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
None
Actions
- Multiattack: The giant makes two greatclub attacks.
- Greatclub: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- Rock: Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages: Giant
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800