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Hobgoblin

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Basic

Size: Medium

Type: humanoid

Alignment: lawful evil

Health

Hit Points: 11

Hit Dice: 2d8

HP Roll: 2d8+2

Armor

Type: armor

Value: 18

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 13

Dexterity: 12

Constitution: 12

Intelligence: 10

Wisdom: 10

Charisma: 9

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

  • Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
  • Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Legendary Actions

None

Other Information

Languages: Common, Goblin

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100