Hobgoblin
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Basic
Size: Medium
Type: humanoid
Alignment: lawful evil
Health
Hit Points: 11
Hit Dice: 2d8
HP Roll: 2d8+2
Armor
Type: armor
Value: 18
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 13
Dexterity: 12
Constitution: 12
Intelligence: 10
Wisdom: 10
Charisma: 9
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
- Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
- Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Legendary Actions
NoneOther Information
Languages: Common, Goblin
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100