Homunculus
No image available for this monster.
Basic
Size: Tiny
Type: construct
Alignment: neutral
Health
Hit Points: 5
Hit Dice: 2d4
HP Roll: 2d4
Armor
Type: natural
Value: 13
Movement
Walk: 20 ft.
Fly: 40 ft.
Swim: None
Ability Scores
Strength: 4
Dexterity: 15
Constitution: 11
Intelligence: 10
Wisdom: 10
Charisma: 7
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- poison
Condition Immunities
- Charmed
- Poisoned
Special Abilities
- Telepathic Bond: While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
Legendary Actions
NoneOther Information
Languages: understands the languages of its creator but can't speak
Challenge Rating: 0
Proficiency Bonus: 2
XP: 10