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Homunculus

No image available for this monster.

Basic

Size: Tiny

Type: construct

Alignment: neutral

Health

Hit Points: 5

Hit Dice: 2d4

HP Roll: 2d4

Armor

Type: natural

Value: 13

Movement

Walk: 20 ft.

Fly: 40 ft.

Swim: None

Ability Scores

Strength: 4

Dexterity: 15

Constitution: 11

Intelligence: 10

Wisdom: 10

Charisma: 7

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • poison

Condition Immunities

  • Charmed
  • Poisoned

Special Abilities

  • Telepathic Bond: While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Legendary Actions

None

Other Information

Languages: understands the languages of its creator but can't speak

Challenge Rating: 0

Proficiency Bonus: 2

XP: 10