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Ice Mephit

No image available for this monster.

Basic

Size: Small

Type: elemental

Alignment: neutral evil

Health

Hit Points: 21

Hit Dice: 6d6

HP Roll: 6d6

Armor

Type: dex

Value: 11

Movement

Walk: 30 ft.

Fly: 30 ft.

Swim: None

Ability Scores

Strength: 7

Dexterity: 13

Constitution: 10

Intelligence: 9

Wisdom: 11

Charisma: 12

Proficiencies

  • Skill: Perception: +2
  • Skill: Stealth: +3

Senses

  • darkvision: 60 ft.
  • passive_perception: 12

Damage Vulnerabilities

  • bludgeoning
  • fire

Damage Resistances

None

Damage Immunities

  • cold
  • poison

Condition Immunities

  • Poisoned

Special Abilities

  • Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
    • DC Type: DEX
    • DC Value: 10
    • Success Type: None
  • False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
  • Innate Spellcasting: The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
    • Level:
    • Ability: CHA
    • DC:
    • Modifier:
    • School:
    • Components Required:
      • V
      • S
    • Slots
    • Spells
      • Level 1, Fog Cloud

Actions

  • Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
  • Frost Breath: The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Other Information

Languages: Aquan, Auran

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100