Ice Mephit
No image available for this monster.
Basic
Size: Small
Type: elemental
Alignment: neutral evil
Health
Hit Points: 21
Hit Dice: 6d6
HP Roll: 6d6
Armor
Type: dex
Value: 11
Movement
Walk: 30 ft.
Fly: 30 ft.
Swim: None
Ability Scores
Strength: 7
Dexterity: 13
Constitution: 10
Intelligence: 9
Wisdom: 11
Charisma: 12
Proficiencies
- Skill: Perception: +2
- Skill: Stealth: +3
Senses
- darkvision: 60 ft.
- passive_perception: 12
Damage Vulnerabilities
- bludgeoning
- fire
Damage Resistances
None
Damage Immunities
- cold
- poison
Condition Immunities
- Poisoned
Special Abilities
- Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
- DC Type: DEX
- DC Value: 10
- Success Type: None
- False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
- Innate Spellcasting: The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
- Level:
- Ability: CHA
- DC:
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 1, Fog Cloud
Actions
- Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
- Frost Breath: The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages: Aquan, Auran
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100