NaviAI

You are not logged in.

Imp

No image available for this monster.

Basic

Size: Tiny

Type: fiend

Alignment: lawful evil

Health

Hit Points: 10

Hit Dice: 3d4

HP Roll: 3d4+3

Armor

Type: dex

Value: 13

Movement

Walk: 20 ft.

Fly: 40 ft.

Swim: None

Ability Scores

Strength: 6

Dexterity: 17

Constitution: 13

Intelligence: 11

Wisdom: 12

Charisma: 14

Proficiencies

  • Skill: Deception: +4
  • Skill: Insight: +3
  • Skill: Persuasion: +4
  • Skill: Stealth: +5

Senses

  • darkvision: 120 ft.
  • passive_perception: 11

Damage Vulnerabilities

None

Damage Resistances

  • cold
  • bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities

  • fire
  • poison

Condition Immunities

  • Poisoned

Special Abilities

  • Shapechanger: The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Devil's Sight: Magical darkness doesn't impede the imp's darkvision.
  • Magic Resistance: The imp has advantage on saving throws against spells and other magical effects.

Actions

  • Sting (Bite in Beast Form): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
  • Invisibility: The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Legendary Actions

None

Other Information

Languages: Infernal, Common

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200