NaviAI

You are not logged in.

Iron Golem

No image available for this monster.

Basic

Size: Large

Type: construct

Alignment: unaligned

Health

Hit Points: 210

Hit Dice: 20d10

HP Roll: 20d10+100

Armor

Type: natural

Value: 20

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 24

Dexterity: 9

Constitution: 20

Intelligence: 3

Wisdom: 11

Charisma: 1

Proficiencies

None

Senses

  • darkvision: 120 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • fire
  • poison
  • psychic
  • bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Condition Immunities

  • Charmed
  • Exhaustion
  • Frightened
  • Paralyzed
  • Petrified
  • Poisoned

Special Abilities

  • Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Immutable Form: The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The golem's weapon attacks are magical.

Actions

  • Multiattack: The golem makes two melee attacks.
  • Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
  • Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
  • Poison Breath: The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Other Information

Languages: understands the languages of its creator but can't speak

Challenge Rating: 16

Proficiency Bonus: 5

XP: 15000