Iron Golem
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Basic
Size: Large
Type: construct
Alignment: unaligned
Health
Hit Points: 210
Hit Dice: 20d10
HP Roll: 20d10+100
Armor
Type: natural
Value: 20
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 24
Dexterity: 9
Constitution: 20
Intelligence: 3
Wisdom: 11
Charisma: 1
Proficiencies
None
Senses
- darkvision: 120 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- fire
- poison
- psychic
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities
- Charmed
- Exhaustion
- Frightened
- Paralyzed
- Petrified
- Poisoned
Special Abilities
- Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
- Immutable Form: The golem is immune to any spell or effect that would alter its form.
- Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The golem's weapon attacks are magical.
Actions
- Multiattack: The golem makes two melee attacks.
- Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
- Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
- Poison Breath: The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages: understands the languages of its creator but can't speak
Challenge Rating: 16
Proficiency Bonus: 5
XP: 15000