Jackal

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Basic

Size: Small

Type: beast

Alignment: unaligned

Health

Hit Points: 3

Hit Dice: 1d6

HP Roll: 1d6

Armor

Type: dex

Value: 12

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 8

Dexterity: 15

Constitution: 11

Intelligence: 3

Wisdom: 12

Charisma: 6

Proficiencies

  • Skill: Perception: +3

Senses

  • passive_perception: 13
  • _id: 67f8393abc3f7b00d7312818

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Keen Hearing and Smell: The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics: The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

  • Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 0

Proficiency Bonus: 2

XP: 10