Jackal
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Basic
Size: Small
Type: beast
Alignment: unaligned
Health
Hit Points: 3
Hit Dice: 1d6
HP Roll: 1d6
Armor
Type: dex
Value: 12
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 8
Dexterity: 15
Constitution: 11
Intelligence: 3
Wisdom: 12
Charisma: 6
Proficiencies
- Skill: Perception: +3
Senses
- passive_perception: 13
- _id: 67f8393abc3f7b00d7312818
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Keen Hearing and Smell: The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics: The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0
Proficiency Bonus: 2
XP: 10