NaviAI

You are not logged in.

Knight

No image available for this monster.

Basic

Size: Medium

Type: humanoid

Alignment: any alignment

Health

Hit Points: 52

Hit Dice: 8d8

HP Roll: 8d8+16

Armor

Type: armor

Value: 18

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 16

Dexterity: 11

Constitution: 14

Intelligence: 11

Wisdom: 11

Charisma: 15

Proficiencies

  • Saving Throw: CON: +4
  • Saving Throw: WIS: +2

Senses

  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Brave: The knight has advantage on saving throws against being frightened.

Actions

  • Multiattack: The knight makes two melee attacks.
  • Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
  • Leadership: For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Legendary Actions

None

Other Information

Languages: any one language (usually Common)

Challenge Rating: 3

Proficiency Bonus: 2

XP: 700