Kobold
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Basic
Size: Small
Type: humanoid
Alignment: lawful evil
Health
Hit Points: 5
Hit Dice: 2d6
HP Roll: 2d6-2
Armor
Type: dex
Value: 12
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 7
Dexterity: 15
Constitution: 9
Intelligence: 8
Wisdom: 7
Charisma: 8
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 8
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages: Common, Draconic
Challenge Rating: 0.125
Proficiency Bonus: 2
XP: 25