Lemure
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Basic
Size: Medium
Type: fiend
Alignment: lawful evil
Health
Hit Points: 13
Hit Dice: 3d8
HP Roll: 3d8
Armor
Type: dex
Value: 7
Movement
Walk: 15 ft.
Fly: None
Swim: None
Ability Scores
Strength: 10
Dexterity: 5
Constitution: 11
Intelligence: 1
Wisdom: 11
Charisma: 3
Proficiencies
None
Senses
- darkvision: 120 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
- cold
Damage Immunities
- fire
- poison
Condition Immunities
- Charmed
- Frightened
- Poisoned
Special Abilities
- Devil's Sight: Magical darkness doesn't impede the lemure's darkvision.
- Hellish Rejuvenation: A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
- Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages: understands infernal but can't speak
Challenge Rating: 0
Proficiency Bonus: 2
XP: 10