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Lemure

No image available for this monster.

Basic

Size: Medium

Type: fiend

Alignment: lawful evil

Health

Hit Points: 13

Hit Dice: 3d8

HP Roll: 3d8

Armor

Type: dex

Value: 7

Movement

Walk: 15 ft.

Fly: None

Swim: None

Ability Scores

Strength: 10

Dexterity: 5

Constitution: 11

Intelligence: 1

Wisdom: 11

Charisma: 3

Proficiencies

None

Senses

  • darkvision: 120 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

  • cold

Damage Immunities

  • fire
  • poison

Condition Immunities

  • Charmed
  • Frightened
  • Poisoned

Special Abilities

  • Devil's Sight: Magical darkness doesn't impede the lemure's darkvision.
  • Hellish Rejuvenation: A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

  • Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Legendary Actions

None

Other Information

Languages: understands infernal but can't speak

Challenge Rating: 0

Proficiency Bonus: 2

XP: 10