Lich
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Basic
Size: Medium
Type: undead
Alignment: any evil alignment
Health
Hit Points: 135
Hit Dice: 18d8
HP Roll: 18d8+54
Armor
Type: natural
Value: 17
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 11
Dexterity: 16
Constitution: 16
Intelligence: 20
Wisdom: 14
Charisma: 16
Proficiencies
- Saving Throw: CON: +10
- Saving Throw: INT: +12
- Saving Throw: WIS: +9
- Skill: Arcana: +18
- Skill: History: +12
- Skill: Insight: +9
- Skill: Perception: +9
Senses
- truesight: 120 ft.
- passive_perception: 19
Damage Vulnerabilities
None
Damage Resistances
- cold
- lightning
- necrotic
Damage Immunities
- poison
- bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
- Charmed
- Exhaustion
- Frightened
- Paralyzed
- Poisoned
Special Abilities
- Legendary Resistance: If the lich fails a saving throw, it can choose to succeed instead.
- Usage Type: per day
- Count: 3
- Rest Types: None
- Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
- Spellcasting: The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: - Cantrips (at will): mage hand, prestidigitation, ray of frost - 1st level (4 slots): detect magic, magic missile, shield, thunderwave - 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image - 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball - 4th level (3 slots): blight, dimension door - 5th level (3 slots): cloudkill, scrying - 6th level (1 slot): disintegrate, globe of invulnerability - 7th level (1 slot): finger of death, plane shift - 8th level (1 slot): dominate monster, power word stun - 9th level (1 slot): power word kill
- Level: 18
- Ability: INT
- DC: 20
- Modifier: 12
- School: wizard
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Components Required:
- V
- S
- M
-
Slots
- 1: 4
- 2: 3
- 3: 3
- 4: 3
- 5: 3
- 6: 1
- 7: 1
- 8: 1
- 9: 1
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Spells
- Level 0, Mage Hand
- Level 0, Prestidigitation
- Level 0, Ray of Frost
- Level 1, Detect Magic
- Level 1, Magic Missile
- Level 1, Shield
- Level 1, Thunderwave
- Level 2, Acid Arrow
- Level 2, Detect Thoughts
- Level 2, Invisibility
- Level 2, Mirror Image
- Level 3, Animate Dead
- Level 3, Counterspell
- Level 3, Dispel Magic
- Level 3, Fireball
- Level 4, Blight
- Level 4, Dimension Door
- Level 5, Cloudkill
- Level 5, Scrying
- Level 6, Disintegrate
- Level 6, Globe of Invulnerability
- Level 7, Finger of Death
- Level 7, Plane Shift
- Level 8, Dominate Monster
- Level 8, Power Word Stun
- Level 9, Power Word Kill
- Turn Resistance: The lich has advantage on saving throws against any effect that turns undead.
Actions
- Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
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Cantrip: The lich casts a cantrip.
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Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch.
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Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
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Disrupt Life (Costs 3 Actions): Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Other Information
Languages: Common plus up to five other languages
Challenge Rating: 21
Proficiency Bonus: 7
XP: 33000