NaviAI

You are not logged in.

Lich

No image available for this monster.

Basic

Size: Medium

Type: undead

Alignment: any evil alignment

Health

Hit Points: 135

Hit Dice: 18d8

HP Roll: 18d8+54

Armor

Type: natural

Value: 17

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 11

Dexterity: 16

Constitution: 16

Intelligence: 20

Wisdom: 14

Charisma: 16

Proficiencies

  • Saving Throw: CON: +10
  • Saving Throw: INT: +12
  • Saving Throw: WIS: +9
  • Skill: Arcana: +18
  • Skill: History: +12
  • Skill: Insight: +9
  • Skill: Perception: +9

Senses

  • truesight: 120 ft.
  • passive_perception: 19

Damage Vulnerabilities

None

Damage Resistances

  • cold
  • lightning
  • necrotic

Damage Immunities

  • poison
  • bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

  • Charmed
  • Exhaustion
  • Frightened
  • Paralyzed
  • Poisoned

Special Abilities

  • Legendary Resistance: If the lich fails a saving throw, it can choose to succeed instead.
    • Usage Type: per day
    • Count: 3
    • Rest Types: None
  • Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
  • Spellcasting: The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: - Cantrips (at will): mage hand, prestidigitation, ray of frost - 1st level (4 slots): detect magic, magic missile, shield, thunderwave - 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image - 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball - 4th level (3 slots): blight, dimension door - 5th level (3 slots): cloudkill, scrying - 6th level (1 slot): disintegrate, globe of invulnerability - 7th level (1 slot): finger of death, plane shift - 8th level (1 slot): dominate monster, power word stun - 9th level (1 slot): power word kill
    • Level: 18
    • Ability: INT
    • DC: 20
    • Modifier: 12
    • School: wizard
    • Components Required:
      • V
      • S
      • M
    • Slots
      • 1: 4
      • 2: 3
      • 3: 3
      • 4: 3
      • 5: 3
      • 6: 1
      • 7: 1
      • 8: 1
      • 9: 1
    • Spells
      • Level 0, Mage Hand
      • Level 0, Prestidigitation
      • Level 0, Ray of Frost
      • Level 1, Detect Magic
      • Level 1, Magic Missile
      • Level 1, Shield
      • Level 1, Thunderwave
      • Level 2, Acid Arrow
      • Level 2, Detect Thoughts
      • Level 2, Invisibility
      • Level 2, Mirror Image
      • Level 3, Animate Dead
      • Level 3, Counterspell
      • Level 3, Dispel Magic
      • Level 3, Fireball
      • Level 4, Blight
      • Level 4, Dimension Door
      • Level 5, Cloudkill
      • Level 5, Scrying
      • Level 6, Disintegrate
      • Level 6, Globe of Invulnerability
      • Level 7, Finger of Death
      • Level 7, Plane Shift
      • Level 8, Dominate Monster
      • Level 8, Power Word Stun
      • Level 9, Power Word Kill
  • Turn Resistance: The lich has advantage on saving throws against any effect that turns undead.

Actions

  • Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

  • Cantrip: The lich casts a cantrip.
  • Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch.
  • Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
  • Disrupt Life (Costs 3 Actions): Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Other Information

Languages: Common plus up to five other languages

Challenge Rating: 21

Proficiency Bonus: 7

XP: 33000