Lion
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Basic
Size: Large
Type: beast
Alignment: unaligned
Health
Hit Points: 26
Hit Dice: 4d10
HP Roll: 4d10+4
Armor
Type: dex
Value: 12
Movement
Walk: 50 ft.
Fly: None
Swim: None
Ability Scores
Strength: 17
Dexterity: 15
Constitution: 13
Intelligence: 3
Wisdom: 12
Charisma: 8
Proficiencies
- Skill: Perception: +3
- Skill: Stealth: +6
Senses
- passive_perception: 13
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Keen Smell: The lion has advantage on Wisdom (Perception) checks that rely on smell.
- Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Pounce: If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
- DC Type: STR
- DC Value: 13
- Success Type: None
- Running Leap: With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200