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Lion

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Basic

Size: Large

Type: beast

Alignment: unaligned

Health

Hit Points: 26

Hit Dice: 4d10

HP Roll: 4d10+4

Armor

Type: dex

Value: 12

Movement

Walk: 50 ft.

Fly: None

Swim: None

Ability Scores

Strength: 17

Dexterity: 15

Constitution: 13

Intelligence: 3

Wisdom: 12

Charisma: 8

Proficiencies

  • Skill: Perception: +3
  • Skill: Stealth: +6

Senses

  • passive_perception: 13

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Keen Smell: The lion has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
  • Pounce: If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
    • DC Type: STR
    • DC Value: 13
    • Success Type: None
  • Running Leap: With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200