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Lizardfolk

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Basic

Size: Medium

Type: humanoid

Alignment: neutral

Health

Hit Points: 22

Hit Dice: 4d8

HP Roll: 4d8+4

Armor

Type: natural

Value: 13

Movement

Walk: 30 ft.

Fly: None

Swim: 30 ft.

Ability Scores

Strength: 15

Dexterity: 10

Constitution: 13

Intelligence: 7

Wisdom: 12

Charisma: 7

Proficiencies

  • Skill: Perception: +3
  • Skill: Stealth: +4
  • Skill: Survival: +5

Senses

  • passive_perception: 13

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Hold Breath: The lizardfolk can hold its breath for 15 minutes.

Actions

  • Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Legendary Actions

None

Other Information

Languages: Draconic

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100