Mage
No image available for this monster.
Basic
Size: Medium
Type: humanoid
Alignment: any alignment
Health
Hit Points: 40
Hit Dice: 9d8
HP Roll: 9d8
Armor
Type: dex
Value: 12
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 9
Dexterity: 14
Constitution: 11
Intelligence: 17
Wisdom: 12
Charisma: 11
Proficiencies
- Saving Throw: INT: +6
- Saving Throw: WIS: +4
- Skill: Arcana: +6
- Skill: History: +6
Senses
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Spellcasting: The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: - Cantrips (at will): fire bolt, light, mage hand, prestidigitation - 1st level (4 slots): detect magic, mage armor, magic missile, shield - 2nd level (3 slots): misty step, suggestion - 3rd level (3 slots): counterspell, fireball, fly - 4th level (3 slots): greater invisibility, ice storm - 5th level (1 slot): cone of cold
- Level: 9
- Ability: INT
- DC: 14
- Modifier: 6
- School: wizard
-
Components Required:
- V
- S
- M
-
Slots
- 1: 4
- 2: 3
- 3: 3
- 4: 3
- 5: 1
-
Spells
- Level 0, Fire Bolt
- Level 0, Light
- Level 0, Mage Hand
- Level 0, Prestidigitation
- Level 1, Detect Magic
- Level 1, Mage Armor
- Level 1, Magic Missile
- Level 1, Shield
- Level 2, Misty Step
- Level 2, Suggestion
- Level 3, Counterspell
- Level 3, Fireball
- Level 3, Fly
- Level 4, Greater Invisibility
- Level 4, Ice Storm
- Level 5, Cone of Cold
Actions
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Legendary Actions
NoneOther Information
Languages: any four languages
Challenge Rating: 6
Proficiency Bonus: 3
XP: 2300