Magma Mephit
No image available for this monster.
Basic
Size: Small
Type: elemental
Alignment: neutral evil
Health
Hit Points: 22
Hit Dice: 5d6
HP Roll: 5d6+5
Armor
Type: dex
Value: 11
Movement
Walk: 30 ft.
Fly: 30 ft.
Swim: None
Ability Scores
Strength: 8
Dexterity: 12
Constitution: 12
Intelligence: 7
Wisdom: 10
Charisma: 10
Proficiencies
- Skill: Stealth: +3
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
- cold
Damage Resistances
None
Damage Immunities
- fire
- poison
Condition Immunities
- Poisoned
Special Abilities
- Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- DC Type: DEX
- DC Value: 11
- Success Type: None
- False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
- Innate Spellcasting: The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
- Level:
- Ability: CHA
- DC: 10
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 2, Heat Metal
Actions
- Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
- Fire Breath: The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages: Ignan, Terran
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100