NaviAI

You are not logged in.

Magmin

No image available for this monster.

Basic

Size: Small

Type: elemental

Alignment: chaotic neutral

Health

Hit Points: 9

Hit Dice: 2d6

HP Roll: 2d6+2

Armor

Type: natural

Value: 14

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 7

Dexterity: 15

Constitution: 12

Intelligence: 8

Wisdom: 11

Charisma: 10

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

  • bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

  • fire

Condition Immunities

None

Special Abilities

  • Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
    • DC Type: DEX
    • DC Value: 11
    • Success Type: None
  • Ignited Illumination: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

  • Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

Legendary Actions

None

Other Information

Languages: Ignan

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100