Magmin
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Basic
Size: Small
Type: elemental
Alignment: chaotic neutral
Health
Hit Points: 9
Hit Dice: 2d6
HP Roll: 2d6+2
Armor
Type: natural
Value: 14
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 7
Dexterity: 15
Constitution: 12
Intelligence: 8
Wisdom: 11
Charisma: 10
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- fire
Condition Immunities
None
Special Abilities
- Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
- DC Type: DEX
- DC Value: 11
- Success Type: None
- Ignited Illumination: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
- Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
Legendary Actions
NoneOther Information
Languages: Ignan
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100