Mammoth
No image available for this monster.
Basic
Size: Huge
Type: beast
Alignment: unaligned
Health
Hit Points: 126
Hit Dice: 11d12
HP Roll: 11d12+55
Armor
Type: natural
Value: 13
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 24
Dexterity: 9
Constitution: 21
Intelligence: 3
Wisdom: 11
Charisma: 6
Proficiencies
None
Senses
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Trampling Charge: If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
- Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
- Stomp: Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 6
Proficiency Bonus: 3
XP: 2300