Manticore
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Basic
Size: Large
Type: monstrosity
Alignment: lawful evil
Health
Hit Points: 68
Hit Dice: 8d10
HP Roll: 8d10+24
Armor
Type: natural
Value: 14
Movement
Walk: 30 ft.
Fly: 50 ft.
Swim: None
Ability Scores
Strength: 17
Dexterity: 16
Constitution: 17
Intelligence: 7
Wisdom: 12
Charisma: 8
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Tail Spike Regrowth: The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
- Multiattack: The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Tail Spike: Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 3
Proficiency Bonus: 2
XP: 700