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Medusa

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Basic

Size: Medium

Type: monstrosity

Alignment: lawful evil

Health

Hit Points: 127

Hit Dice: 17d8

HP Roll: 17d8+51

Armor

Type: natural

Value: 15

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 10

Dexterity: 15

Constitution: 16

Intelligence: 12

Wisdom: 13

Charisma: 15

Proficiencies

  • Skill: Deception: +5
  • Skill: Insight: +4
  • Skill: Perception: +4
  • Skill: Stealth: +5

Senses

  • darkvision: 60 ft.
  • passive_perception: 14

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
    • DC Type: CON
    • DC Value: 14
    • Success Type: None

Actions

  • Multiattack: The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.
  • Snake Hair: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.
  • Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

Legendary Actions

None

Other Information

Languages: Common

Challenge Rating: 6

Proficiency Bonus: 3

XP: 2300