Merfolk
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Basic
Size: Medium
Type: humanoid
Alignment: neutral
Health
Hit Points: 11
Hit Dice: 2d8
HP Roll: 2d8+2
Armor
Type: dex
Value: 11
Movement
Walk: 10 ft.
Fly: None
Swim: 40 ft.
Ability Scores
Strength: 10
Dexterity: 13
Constitution: 12
Intelligence: 11
Wisdom: 11
Charisma: 12
Proficiencies
- Skill: Perception: +2
Senses
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Amphibious: The merfolk can breathe air and water.
Actions
- Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Legendary Actions
NoneOther Information
Languages: Aquan, Common
Challenge Rating: 0.125
Proficiency Bonus: 2
XP: 25