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Merfolk

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Basic

Size: Medium

Type: humanoid

Alignment: neutral

Health

Hit Points: 11

Hit Dice: 2d8

HP Roll: 2d8+2

Armor

Type: dex

Value: 11

Movement

Walk: 10 ft.

Fly: None

Swim: 40 ft.

Ability Scores

Strength: 10

Dexterity: 13

Constitution: 12

Intelligence: 11

Wisdom: 11

Charisma: 12

Proficiencies

  • Skill: Perception: +2

Senses

  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Amphibious: The merfolk can breathe air and water.

Actions

  • Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Legendary Actions

None

Other Information

Languages: Aquan, Common

Challenge Rating: 0.125

Proficiency Bonus: 2

XP: 25