NaviAI

You are not logged in.

Merrow

No image available for this monster.

Basic

Size: Large

Type: monstrosity

Alignment: chaotic evil

Health

Hit Points: 45

Hit Dice: 6d10

HP Roll: 6d10+12

Armor

Type: natural

Value: 13

Movement

Walk: 10 ft.

Fly: None

Swim: 40 ft.

Ability Scores

Strength: 18

Dexterity: 10

Constitution: 15

Intelligence: 8

Wisdom: 10

Charisma: 9

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Amphibious: The merrow can breathe air and water.

Actions

  • Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
  • Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Legendary Actions

None

Other Information

Languages: Abyssal, Aquan

Challenge Rating: 2

Proficiency Bonus: 2

XP: 450