Minotaur Skeleton
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Basic
Size: Large
Type: undead
Alignment: lawful evil
Health
Hit Points: 67
Hit Dice: 9d10
HP Roll: 9d10+18
Armor
Type: natural
Value: 12
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 18
Dexterity: 11
Constitution: 15
Intelligence: 6
Wisdom: 8
Charisma: 5
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 9
Damage Vulnerabilities
- bludgeoning
Damage Resistances
None
Damage Immunities
- poison
Condition Immunities
- Exhaustion
- Poisoned
Special Abilities
- Charge: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
- Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
- Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Legendary Actions
NoneOther Information
Languages: understands Abyssal but can't speak
Challenge Rating: 2
Proficiency Bonus: 2
XP: 450