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Minotaur Skeleton

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Basic

Size: Large

Type: undead

Alignment: lawful evil

Health

Hit Points: 67

Hit Dice: 9d10

HP Roll: 9d10+18

Armor

Type: natural

Value: 12

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 18

Dexterity: 11

Constitution: 15

Intelligence: 6

Wisdom: 8

Charisma: 5

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 9

Damage Vulnerabilities

  • bludgeoning

Damage Resistances

None

Damage Immunities

  • poison

Condition Immunities

  • Exhaustion
  • Poisoned

Special Abilities

  • Charge: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

  • Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
  • Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Legendary Actions

None

Other Information

Languages: understands Abyssal but can't speak

Challenge Rating: 2

Proficiency Bonus: 2

XP: 450