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Nightmare

No image available for this monster.

Basic

Size: Large

Type: fiend

Alignment: neutral evil

Health

Hit Points: 68

Hit Dice: 8d10

HP Roll: 8d10+24

Armor

Type: natural

Value: 13

Movement

Walk: 60 ft.

Fly: 90 ft.

Swim: None

Ability Scores

Strength: 18

Dexterity: 15

Constitution: 16

Intelligence: 10

Wisdom: 13

Charisma: 15

Proficiencies

None

Senses

  • passive_perception: 11

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • fire

Condition Immunities

None

Special Abilities

  • Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.
  • Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

  • Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
  • Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Legendary Actions

None

Other Information

Languages: understands Abyssal, Common, and Infernal but can't speak

Challenge Rating: 3

Proficiency Bonus: 2

XP: 700