Nightmare
No image available for this monster.
Basic
Size: Large
Type: fiend
Alignment: neutral evil
Health
Hit Points: 68
Hit Dice: 8d10
HP Roll: 8d10+24
Armor
Type: natural
Value: 13
Movement
Walk: 60 ft.
Fly: 90 ft.
Swim: None
Ability Scores
Strength: 18
Dexterity: 15
Constitution: 16
Intelligence: 10
Wisdom: 13
Charisma: 15
Proficiencies
None
Senses
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- fire
Condition Immunities
None
Special Abilities
- Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.
- Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
- Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Legendary Actions
NoneOther Information
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge Rating: 3
Proficiency Bonus: 2
XP: 700