Octopus
No image available for this monster.
Basic
Size: Small
Type: beast
Alignment: unaligned
Health
Hit Points: 3
Hit Dice: 1d6
HP Roll: 1d6
Armor
Type: dex
Value: 12
Movement
Walk: 5 ft.
Fly: None
Swim: 30 ft.
Ability Scores
Strength: 4
Dexterity: 15
Constitution: 11
Intelligence: 3
Wisdom: 10
Charisma: 4
Proficiencies
- Skill: Perception: +2
- Skill: Stealth: +4
Senses
- darkvision: 30 ft.
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.
- Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- Water Breathing: The octopus can breathe only underwater.
Actions
- Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
- Ink Cloud: A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0
Proficiency Bonus: 2
XP: 10