NaviAI

You are not logged in.

Octopus

No image available for this monster.

Basic

Size: Small

Type: beast

Alignment: unaligned

Health

Hit Points: 3

Hit Dice: 1d6

HP Roll: 1d6

Armor

Type: dex

Value: 12

Movement

Walk: 5 ft.

Fly: None

Swim: 30 ft.

Ability Scores

Strength: 4

Dexterity: 15

Constitution: 11

Intelligence: 3

Wisdom: 10

Charisma: 4

Proficiencies

  • Skill: Perception: +2
  • Skill: Stealth: +4

Senses

  • darkvision: 30 ft.
  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.
  • Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing: The octopus can breathe only underwater.

Actions

  • Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
  • Ink Cloud: A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 0

Proficiency Bonus: 2

XP: 10