Orc
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Basic
Size: Medium
Type: humanoid
Alignment: chaotic evil
Health
Hit Points: 15
Hit Dice: 2d8
HP Roll: 2d8+6
Armor
Type: armor
Value: 13
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 16
Dexterity: 12
Constitution: 16
Intelligence: 7
Wisdom: 11
Charisma: 10
Proficiencies
- Skill: Intimidation: +2
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
- Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
- Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Legendary Actions
NoneOther Information
Languages: Common, Orc
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100