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Phase Spider

No image available for this monster.

Basic

Size: Large

Type: monstrosity

Alignment: unaligned

Health

Hit Points: 32

Hit Dice: 5d10

HP Roll: 5d10+5

Armor

Type: natural

Value: 13

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 15

Dexterity: 15

Constitution: 12

Intelligence: 6

Wisdom: 10

Charisma: 6

Proficiencies

  • Skill: Stealth: +6

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
  • Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Walker: The spider ignores movement restrictions caused by webbing.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 3

Proficiency Bonus: 2

XP: 700