Phase Spider
No image available for this monster.
Basic
Size: Large
Type: monstrosity
Alignment: unaligned
Health
Hit Points: 32
Hit Dice: 5d10
HP Roll: 5d10+5
Armor
Type: natural
Value: 13
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 15
Dexterity: 15
Constitution: 12
Intelligence: 6
Wisdom: 10
Charisma: 6
Proficiencies
- Skill: Stealth: +6
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
- Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Walker: The spider ignores movement restrictions caused by webbing.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 3
Proficiency Bonus: 2
XP: 700