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Planetar

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Basic

Size: Large

Type: celestial

Alignment: lawful good

Health

Hit Points: 200

Hit Dice: 16d10

HP Roll: 16d10+112

Armor

Type: natural

Value: 19

Movement

Walk: 40 ft.

Fly: 120 ft.

Swim: None

Ability Scores

Strength: 24

Dexterity: 20

Constitution: 24

Intelligence: 19

Wisdom: 22

Charisma: 25

Proficiencies

  • Saving Throw: CON: +12
  • Saving Throw: WIS: +11
  • Saving Throw: CHA: +12
  • Skill: Perception: +11

Senses

  • truesight: 120 ft.
  • passive_perception: 21

Damage Vulnerabilities

None

Damage Resistances

  • radiant
  • bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

None

Condition Immunities

  • Charmed
  • Exhaustion
  • Frightened

Special Abilities

  • Angelic Weapons: The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
  • Divine Awareness: The planetar knows if it hears a lie.
  • Innate Spellcasting: The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague
    • Level:
    • Ability: CHA
    • DC: 20
    • Modifier:
    • School:
    • Components Required:
      • V
      • S
    • Slots
    • Spells
      • Level 1, Detect Evil and Good
      • Level 2, Invisibility
      • Level 6, Blade Barrier
      • Level 5, Dispel Evil and Good
      • Level 5, Flame Strike
      • Level 5, Raise Dead
      • Level 5, Commune
      • Level 8, Control Weather
      • Level 5, Insect Plague
  • Magic Resistance: The planetar has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The planetar makes two melee attacks.
  • Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
  • Healing Touch: The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary Actions

None

Other Information

Languages: all, telepathy 120 ft.

Challenge Rating: 16

Proficiency Bonus: 5

XP: 15000