Planetar
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Basic
Size: Large
Type: celestial
Alignment: lawful good
Health
Hit Points: 200
Hit Dice: 16d10
HP Roll: 16d10+112
Armor
Type: natural
Value: 19
Movement
Walk: 40 ft.
Fly: 120 ft.
Swim: None
Ability Scores
Strength: 24
Dexterity: 20
Constitution: 24
Intelligence: 19
Wisdom: 22
Charisma: 25
Proficiencies
- Saving Throw: CON: +12
- Saving Throw: WIS: +11
- Saving Throw: CHA: +12
- Skill: Perception: +11
Senses
- truesight: 120 ft.
- passive_perception: 21
Damage Vulnerabilities
None
Damage Resistances
- radiant
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
None
Condition Immunities
- Charmed
- Exhaustion
- Frightened
Special Abilities
- Angelic Weapons: The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
- Divine Awareness: The planetar knows if it hears a lie.
- Innate Spellcasting: The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague
- Level:
- Ability: CHA
- DC: 20
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 1, Detect Evil and Good
- Level 2, Invisibility
- Level 6, Blade Barrier
- Level 5, Dispel Evil and Good
- Level 5, Flame Strike
- Level 5, Raise Dead
- Level 5, Commune
- Level 8, Control Weather
- Level 5, Insect Plague
- Magic Resistance: The planetar has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The planetar makes two melee attacks.
- Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
- Healing Touch: The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Legendary Actions
NoneOther Information
Languages: all, telepathy 120 ft.
Challenge Rating: 16
Proficiency Bonus: 5
XP: 15000