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Pseudodragon

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Basic

Size: Tiny

Type: dragon

Alignment: neutral good

Health

Hit Points: 7

Hit Dice: 2d4

HP Roll: 2d4+2

Armor

Type: natural

Value: 13

Movement

Walk: 15 ft.

Fly: 60 ft.

Swim: None

Ability Scores

Strength: 6

Dexterity: 15

Constitution: 13

Intelligence: 10

Wisdom: 12

Charisma: 10

Proficiencies

  • Skill: Perception: +3
  • Skill: Stealth: +4

Senses

  • blindsight: 10 ft.
  • darkvision: 60 ft.
  • passive_perception: 13

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Magic Resistance: The pseudodragon has advantage on saving throws against spells and other magical effects.
  • Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Legendary Actions

None

Other Information

Languages: understands Common and Draconic but can't speak

Challenge Rating: 0.25

Proficiency Bonus: 2

XP: 50