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Rakshasa

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Basic

Size: Medium

Type: fiend

Alignment: lawful evil

Health

Hit Points: 110

Hit Dice: 13d8

HP Roll: 13d8+52

Armor

Type: natural

Value: 16

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 14

Dexterity: 17

Constitution: 18

Intelligence: 13

Wisdom: 16

Charisma: 20

Proficiencies

  • Skill: Deception: +10
  • Skill: Insight: +8

Senses

  • darkvision: 60 ft.
  • passive_perception: 13

Damage Vulnerabilities

  • piercing from magic weapons wielded by good creatures

Damage Resistances

None

Damage Immunities

  • bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

None

Special Abilities

  • Limited Magic Immunity: The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
  • Innate Spellcasting: The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components: At will: detect thoughts, disguise self, mage hand, minor illusion 3/day each: charm person, detect magic, invisibility, major image, suggestion 1/day each: dominate person, fly, plane shift, true seeing
    • Level:
    • Ability: CHA
    • DC: 18
    • Modifier: 10
    • School:
    • Components Required:
      • V
      • S
    • Slots
    • Spells
      • Level 2, Detect Thoughts
      • Level 1, Disguise Self
      • Level 0, Mage Hand
      • Level 0, Minor Illusion
      • Level 1, Charm Person
      • Level 1, Detect Magic
      • Level 2, Invisibility
      • Level 3, Major Image
      • Level 2, Suggestion
      • Level 5, Dominate Person
      • Level 3, Fly
      • Level 7, Plane Shift
      • Level 6, True Seeing

Actions

  • Multiattack: The rakshasa makes two claw attacks
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Legendary Actions

None

Other Information

Languages: Common, Infernal

Challenge Rating: 13

Proficiency Bonus: 5

XP: 10000