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Rust Monster

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Basic

Size: Medium

Type: monstrosity

Alignment: unaligned

Health

Hit Points: 27

Hit Dice: 5d8

HP Roll: 5d8+5

Armor

Type: natural

Value: 14

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 13

Dexterity: 12

Constitution: 13

Intelligence: 2

Wisdom: 13

Charisma: 6

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 11

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Iron Scent: The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
  • Rust Metal: Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

Actions

  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
  • Antennae: The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100