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Sahuagin

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Basic

Size: Medium

Type: humanoid

Alignment: lawful evil

Health

Hit Points: 22

Hit Dice: 4d8

HP Roll: 4d8+4

Armor

Type: natural

Value: 12

Movement

Walk: 30 ft.

Fly: None

Swim: 40 ft.

Ability Scores

Strength: 13

Dexterity: 11

Constitution: 12

Intelligence: 12

Wisdom: 13

Charisma: 9

Proficiencies

  • Skill: Perception: +5

Senses

  • darkvision: 120 ft.
  • passive_perception: 15

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

  • Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
  • Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Legendary Actions

None

Other Information

Languages: Sahuagin

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100