Sahuagin
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Basic
Size: Medium
Type: humanoid
Alignment: lawful evil
Health
Hit Points: 22
Hit Dice: 4d8
HP Roll: 4d8+4
Armor
Type: natural
Value: 12
Movement
Walk: 30 ft.
Fly: None
Swim: 40 ft.
Ability Scores
Strength: 13
Dexterity: 11
Constitution: 12
Intelligence: 12
Wisdom: 13
Charisma: 9
Proficiencies
- Skill: Perception: +5
Senses
- darkvision: 120 ft.
- passive_perception: 15
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
- Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
- Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
- Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Legendary Actions
NoneOther Information
Languages: Sahuagin
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100