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Salamander

No image available for this monster.

Basic

Size: Large

Type: elemental

Alignment: neutral evil

Health

Hit Points: 90

Hit Dice: 12d10

HP Roll: 12d10+24

Armor

Type: natural

Value: 15

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 18

Dexterity: 14

Constitution: 15

Intelligence: 11

Wisdom: 10

Charisma: 12

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

  • cold

Damage Resistances

  • bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

  • fire

Condition Immunities

None

Special Abilities

  • Heated Body: A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.
  • Heated Weapons: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

  • Multiattack: The salamander makes two attacks: one with its spear and one with its tail.
  • Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
  • Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

Legendary Actions

None

Other Information

Languages: Ignan

Challenge Rating: 5

Proficiency Bonus: 3

XP: 1800