Salamander
No image available for this monster.
Basic
Size: Large
Type: elemental
Alignment: neutral evil
Health
Hit Points: 90
Hit Dice: 12d10
HP Roll: 12d10+24
Armor
Type: natural
Value: 15
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 18
Dexterity: 14
Constitution: 15
Intelligence: 11
Wisdom: 10
Charisma: 12
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
- cold
Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- fire
Condition Immunities
None
Special Abilities
- Heated Body: A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.
- Heated Weapons: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
- Multiattack: The salamander makes two attacks: one with its spear and one with its tail.
- Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
- Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
Legendary Actions
NoneOther Information
Languages: Ignan
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800