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Satyr

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Basic

Size: Medium

Type: fey

Alignment: chaotic neutral

Health

Hit Points: 31

Hit Dice: 7d8

HP Roll: 7d8

Armor

Type: armor

Value: 14

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 12

Dexterity: 16

Constitution: 11

Intelligence: 12

Wisdom: 10

Charisma: 14

Proficiencies

  • Skill: Perception: +2
  • Skill: Performance: +6
  • Skill: Stealth: +5

Senses

  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.

Actions

  • Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
  • Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
  • Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary Actions

None

Other Information

Languages: Common, Elvish, Sylvan

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100