Satyr
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Basic
Size: Medium
Type: fey
Alignment: chaotic neutral
Health
Hit Points: 31
Hit Dice: 7d8
HP Roll: 7d8
Armor
Type: armor
Value: 14
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 12
Dexterity: 16
Constitution: 11
Intelligence: 12
Wisdom: 10
Charisma: 14
Proficiencies
- Skill: Perception: +2
- Skill: Performance: +6
- Skill: Stealth: +5
Senses
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.
Actions
- Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
- Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Legendary Actions
NoneOther Information
Languages: Common, Elvish, Sylvan
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100