Shadow
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Basic
Size: Medium
Type: undead
Alignment: chaotic evil
Health
Hit Points: 16
Hit Dice: 3d8
HP Roll: 3d8+3
Armor
Type: dex
Value: 12
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 6
Dexterity: 14
Constitution: 13
Intelligence: 6
Wisdom: 10
Charisma: 8
Proficiencies
- Skill: Stealth: +4
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
- radiant
Damage Resistances
- acid
- cold
- fire
- lightning
- thunder
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- necrotic
- poison
Condition Immunities
- Exhaustion
- Frightened
- Grappled
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
Special Abilities
- Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
- Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
- Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100