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Shadow

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Basic

Size: Medium

Type: undead

Alignment: chaotic evil

Health

Hit Points: 16

Hit Dice: 3d8

HP Roll: 3d8+3

Armor

Type: dex

Value: 12

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 6

Dexterity: 14

Constitution: 13

Intelligence: 6

Wisdom: 10

Charisma: 8

Proficiencies

  • Skill: Stealth: +4

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

  • radiant

Damage Resistances

  • acid
  • cold
  • fire
  • lightning
  • thunder
  • bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

  • necrotic
  • poison

Condition Immunities

  • Exhaustion
  • Frightened
  • Grappled
  • Paralyzed
  • Petrified
  • Poisoned
  • Prone
  • Restrained

Special Abilities

  • Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
  • Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

  • Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100