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Shambling Mound

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Basic

Size: Large

Type: plant

Alignment: unaligned

Health

Hit Points: 136

Hit Dice: 16d10

HP Roll: 16d10+48

Armor

Type: natural

Value: 15

Movement

Walk: 20 ft.

Fly: None

Swim: 20 ft.

Ability Scores

Strength: 18

Dexterity: 8

Constitution: 16

Intelligence: 5

Wisdom: 10

Charisma: 5

Proficiencies

  • Skill: Stealth: +2

Senses

  • blindsight: 60 ft. (blind beyond this radius)
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

  • cold
  • fire

Damage Immunities

  • lightning

Condition Immunities

  • Blinded
  • Blinded
  • Exhaustion

Special Abilities

  • Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

  • Multiattack: The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
  • Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Engulf: The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 5

Proficiency Bonus: 3

XP: 1800