Shambling Mound
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Basic
Size: Large
Type: plant
Alignment: unaligned
Health
Hit Points: 136
Hit Dice: 16d10
HP Roll: 16d10+48
Armor
Type: natural
Value: 15
Movement
Walk: 20 ft.
Fly: None
Swim: 20 ft.
Ability Scores
Strength: 18
Dexterity: 8
Constitution: 16
Intelligence: 5
Wisdom: 10
Charisma: 5
Proficiencies
- Skill: Stealth: +2
Senses
- blindsight: 60 ft. (blind beyond this radius)
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
- cold
- fire
Damage Immunities
- lightning
Condition Immunities
- Blinded
- Blinded
- Exhaustion
Special Abilities
- Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
- Multiattack: The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
- Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Engulf: The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800