Specter
No image available for this monster.
Basic
Size: Medium
Type: undead
Alignment: chaotic evil
Health
Hit Points: 22
Hit Dice: 5d8
HP Roll: 5d8
Armor
Type: dex
Value: 12
Movement
Walk: 0 ft.
Fly: 50 ft.
Swim: None
Ability Scores
Strength: 1
Dexterity: 14
Constitution: 11
Intelligence: 10
Wisdom: 10
Charisma: 11
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
- acid
- cold
- fire
- lightning
- thunder
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- necrotic
- poison
Condition Immunities
- Charmed
- Exhaustion
- Grappled
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Unconscious
Special Abilities
- Incorporeal Movement: The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Sunlight Sensitivity: While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Life Drain: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Legendary Actions
NoneOther Information
Languages: understands all languages it knew in life but can't speak
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200