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Specter

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Basic

Size: Medium

Type: undead

Alignment: chaotic evil

Health

Hit Points: 22

Hit Dice: 5d8

HP Roll: 5d8

Armor

Type: dex

Value: 12

Movement

Walk: 0 ft.

Fly: 50 ft.

Swim: None

Ability Scores

Strength: 1

Dexterity: 14

Constitution: 11

Intelligence: 10

Wisdom: 10

Charisma: 11

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

  • acid
  • cold
  • fire
  • lightning
  • thunder
  • bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

  • necrotic
  • poison

Condition Immunities

  • Charmed
  • Exhaustion
  • Grappled
  • Paralyzed
  • Petrified
  • Poisoned
  • Prone
  • Restrained
  • Unconscious

Special Abilities

  • Incorporeal Movement: The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity: While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Life Drain: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Legendary Actions

None

Other Information

Languages: understands all languages it knew in life but can't speak

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200