Spirit Naga

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Basic

Size: Large

Type: monstrosity

Alignment: chaotic evil

Health

Hit Points: 75

Hit Dice: 10d10

HP Roll: 10d10+20

Armor

Type: natural

Value: 15

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 18

Dexterity: 17

Constitution: 14

Intelligence: 16

Wisdom: 15

Charisma: 16

Proficiencies

  • Saving Throw: DEX: +6
  • Saving Throw: CON: +5
  • Saving Throw: WIS: +5
  • Saving Throw: CHA: +6

Senses

  • darkvision: 60 ft.
  • passive_perception: 12
  • _id: 67f72a6dbc3f7b00d7296da2

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • poison

Condition Immunities

  • Charmed
  • Poisoned

Special Abilities

  • Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
  • Spellcasting: The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, ray of frost - 1st level (4 slots): charm person, detect magic, sleep - 2nd level (3 slots): detect thoughts, hold person - 3rd level (3 slots): lightning bolt, water breathing - 4th level (3 slots): blight, dimension door - 5th level (2 slots): dominate person
    • Level: 10
    • Ability: INT
    • DC: 14
    • Modifier: 6
    • School: wizard
    • Components Required:
      • V
    • Slots
      • 1: 4
      • 2: 3
      • 3: 3
      • 4: 3
      • 5: 2
    • Spells
      • Level 0, Mage Hand
      • Level 0, Minor Illusion
      • Level 0, Ray of Frost
      • Level 1, Charm Person
      • Level 1, Detect Magic
      • Level 1, Sleep
      • Level 2, Detect Thoughts
      • Level 2, Hold Person
      • Level 3, Lightning Bolt
      • Level 3, Water Breathing
      • Level 4, Blight
      • Level 4, Dimension Door
      • Level 5, Dominate Person

Actions

  • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Other Information

Languages: Abyssal, Common

Challenge Rating: 8

Proficiency Bonus: 3

XP: 3900