Spy
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Basic
Size: Medium
Type: humanoid
Alignment: any alignment
Health
Hit Points: 27
Hit Dice: 6d8
HP Roll: 6d8
Armor
Type: dex
Value: 12
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 10
Dexterity: 15
Constitution: 10
Intelligence: 12
Wisdom: 14
Charisma: 16
Proficiencies
- Skill: Deception: +5
- Skill: Insight: +4
- Skill: Investigation: +5
- Skill: Perception: +6
- Skill: Persuasion: +5
- Skill: Stealth: +4
Senses
- passive_perception: 16
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Cunning Action: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
- Sneak Attack (1/Turn): The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
- Multiattack: The spy makes two melee attacks.
- Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Legendary Actions
NoneOther Information
Languages: any two languages
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200