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Spy

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Basic

Size: Medium

Type: humanoid

Alignment: any alignment

Health

Hit Points: 27

Hit Dice: 6d8

HP Roll: 6d8

Armor

Type: dex

Value: 12

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 10

Dexterity: 15

Constitution: 10

Intelligence: 12

Wisdom: 14

Charisma: 16

Proficiencies

  • Skill: Deception: +5
  • Skill: Insight: +4
  • Skill: Investigation: +5
  • Skill: Perception: +6
  • Skill: Persuasion: +5
  • Skill: Stealth: +4

Senses

  • passive_perception: 16

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Cunning Action: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
  • Sneak Attack (1/Turn): The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

  • Multiattack: The spy makes two melee attacks.
  • Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Legendary Actions

None

Other Information

Languages: any two languages

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200