Steam Mephit
No image available for this monster.
Basic
Size: Small
Type: elemental
Alignment: neutral evil
Health
Hit Points: 21
Hit Dice: 6d6
HP Roll: 6d6
Armor
Type: dex
Value: 10
Movement
Walk: 30 ft.
Fly: 30 ft.
Swim: None
Ability Scores
Strength: 5
Dexterity: 11
Constitution: 10
Intelligence: 11
Wisdom: 10
Charisma: 12
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- fire
- poison
Condition Immunities
- Poisoned
Special Abilities
- Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
- DC Type: DEX
- DC Value: 10
- Success Type: None
- Innate Spellcasting: The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
- Level:
- Ability: CHA
- DC: 11
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 2, Blur
Actions
- Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
- Steam Breath: The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages: Aquan, Ignan
Challenge Rating: 0.25
Proficiency Bonus: 2
XP: 50