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Steam Mephit

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Basic

Size: Small

Type: elemental

Alignment: neutral evil

Health

Hit Points: 21

Hit Dice: 6d6

HP Roll: 6d6

Armor

Type: dex

Value: 10

Movement

Walk: 30 ft.

Fly: 30 ft.

Swim: None

Ability Scores

Strength: 5

Dexterity: 11

Constitution: 10

Intelligence: 11

Wisdom: 10

Charisma: 12

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • fire
  • poison

Condition Immunities

  • Poisoned

Special Abilities

  • Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
    • DC Type: DEX
    • DC Value: 10
    • Success Type: None
  • Innate Spellcasting: The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
    • Level:
    • Ability: CHA
    • DC: 11
    • Modifier:
    • School:
    • Components Required:
      • V
      • S
    • Slots
    • Spells
      • Level 2, Blur

Actions

  • Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
  • Steam Breath: The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Other Information

Languages: Aquan, Ignan

Challenge Rating: 0.25

Proficiency Bonus: 2

XP: 50