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Stirge

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Basic

Size: Tiny

Type: beast

Alignment: unaligned

Health

Hit Points: 2

Hit Dice: 1d4

HP Roll: 1d4

Armor

Type: natural

Value: 14

Movement

Walk: 10 ft.

Fly: 40 ft.

Swim: None

Ability Scores

Strength: 4

Dexterity: 16

Constitution: 11

Intelligence: 2

Wisdom: 8

Charisma: 6

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 9

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

None

Actions

  • Blood Drain: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 0.125

Proficiency Bonus: 2

XP: 25