Stirge
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Basic
Size: Tiny
Type: beast
Alignment: unaligned
Health
Hit Points: 2
Hit Dice: 1d4
HP Roll: 1d4
Armor
Type: natural
Value: 14
Movement
Walk: 10 ft.
Fly: 40 ft.
Swim: None
Ability Scores
Strength: 4
Dexterity: 16
Constitution: 11
Intelligence: 2
Wisdom: 8
Charisma: 6
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 9
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
None
Actions
- Blood Drain: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0.125
Proficiency Bonus: 2
XP: 25