Stone Giant
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Basic
Size: Huge
Type: giant
Alignment: neutral
Health
Hit Points: 126
Hit Dice: 11d12
HP Roll: 11d12+55
Armor
Type: natural
Value: 17
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 23
Dexterity: 15
Constitution: 20
Intelligence: 10
Wisdom: 12
Charisma: 9
Proficiencies
- Saving Throw: DEX: +5
- Saving Throw: CON: +8
- Saving Throw: WIS: +4
- Skill: Athletics: +12
- Skill: Perception: +4
Senses
- darkvision: 60 ft.
- passive_perception: 14
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Stone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack: The giant makes two greatclub attacks.
- Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Legendary Actions
NoneOther Information
Languages: Giant
Challenge Rating: 7
Proficiency Bonus: 3
XP: 2900