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Stone Giant

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Basic

Size: Huge

Type: giant

Alignment: neutral

Health

Hit Points: 126

Hit Dice: 11d12

HP Roll: 11d12+55

Armor

Type: natural

Value: 17

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 23

Dexterity: 15

Constitution: 20

Intelligence: 10

Wisdom: 12

Charisma: 9

Proficiencies

  • Saving Throw: DEX: +5
  • Saving Throw: CON: +8
  • Saving Throw: WIS: +4
  • Skill: Athletics: +12
  • Skill: Perception: +4

Senses

  • darkvision: 60 ft.
  • passive_perception: 14

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Stone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

  • Multiattack: The giant makes two greatclub attacks.
  • Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
  • Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Legendary Actions

None

Other Information

Languages: Giant

Challenge Rating: 7

Proficiency Bonus: 3

XP: 2900