Stone Golem
No image available for this monster.
Basic
Size: Large
Type: construct
Alignment: unaligned
Health
Hit Points: 178
Hit Dice: 17d10
HP Roll: 17d10+85
Armor
Type: natural
Value: 17
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 22
Dexterity: 9
Constitution: 20
Intelligence: 3
Wisdom: 11
Charisma: 1
Proficiencies
None
Senses
- darkvision: 120 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- poison
- psychic
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities
- Charmed
- Exhaustion
- Frightened
- Paralyzed
- Petrified
- Poisoned
Special Abilities
- Immutable Form: The golem is immune to any spell or effect that would alter its form.
- Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The golem's weapon attacks are magical.
Actions
- Multiattack: The golem makes two slam attacks.
- Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Slow: The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
NoneOther Information
Languages: understands the languages of its creator but can't speak
Challenge Rating: 10
Proficiency Bonus: 4
XP: 5900