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Stone Golem

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Basic

Size: Large

Type: construct

Alignment: unaligned

Health

Hit Points: 178

Hit Dice: 17d10

HP Roll: 17d10+85

Armor

Type: natural

Value: 17

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 22

Dexterity: 9

Constitution: 20

Intelligence: 3

Wisdom: 11

Charisma: 1

Proficiencies

None

Senses

  • darkvision: 120 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • poison
  • psychic
  • bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Condition Immunities

  • Charmed
  • Exhaustion
  • Frightened
  • Paralyzed
  • Petrified
  • Poisoned

Special Abilities

  • Immutable Form: The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The golem's weapon attacks are magical.

Actions

  • Multiattack: The golem makes two slam attacks.
  • Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
  • Slow: The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Other Information

Languages: understands the languages of its creator but can't speak

Challenge Rating: 10

Proficiency Bonus: 4

XP: 5900