Swarm of Bats
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Basic
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
Health
Hit Points: 22
Hit Dice: 5d8
HP Roll: 5d8
Armor
Type: dex
Value: 12
Movement
Walk: 0 ft.
Fly: 30 ft.
Swim: None
Ability Scores
Strength: 5
Dexterity: 15
Constitution: 10
Intelligence: 2
Wisdom: 12
Charisma: 4
Proficiencies
None
Senses
- blindsight: 60 ft.
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
- bludgeoning
- piercing
- slashing
Damage Immunities
None
Condition Immunities
- Charmed
- Frightened
- Grappled
- Paralyzed
- Petrified
- Prone
- Restrained
- Stunned
Special Abilities
- Echolocation: The swarm can't use its blindsight while deafened.
- Keen Hearing: The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
- Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
Actions
- Bites: Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0.25
Proficiency Bonus: 2
XP: 50