Swarm of Quippers
No image available for this monster.
Basic
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
Health
Hit Points: 28
Hit Dice: 8d8
HP Roll: 8d8-8
Armor
Type: dex
Value: 13
Movement
Walk: 0 ft.
Fly: None
Swim: 40 ft.
Ability Scores
Strength: 13
Dexterity: 16
Constitution: 9
Intelligence: 1
Wisdom: 7
Charisma: 2
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 8
Damage Vulnerabilities
None
Damage Resistances
- bludgeoning
- piercing
- slashing
Damage Immunities
None
Condition Immunities
- Charmed
- Frightened
- Grappled
- Paralyzed
- Petrified
- Prone
- Restrained
- Stunned
Special Abilities
- Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
- Water Breathing: The swarm can breathe only underwater.
Actions
- Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200