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Swarm of Quippers

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Basic

Size: Medium

Type: swarm of Tiny beasts

Alignment: unaligned

Health

Hit Points: 28

Hit Dice: 8d8

HP Roll: 8d8-8

Armor

Type: dex

Value: 13

Movement

Walk: 0 ft.

Fly: None

Swim: 40 ft.

Ability Scores

Strength: 13

Dexterity: 16

Constitution: 9

Intelligence: 1

Wisdom: 7

Charisma: 2

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 8

Damage Vulnerabilities

None

Damage Resistances

  • bludgeoning
  • piercing
  • slashing

Damage Immunities

None

Condition Immunities

  • Charmed
  • Frightened
  • Grappled
  • Paralyzed
  • Petrified
  • Prone
  • Restrained
  • Stunned

Special Abilities

  • Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
  • Water Breathing: The swarm can breathe only underwater.

Actions

  • Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200