Thug
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Basic
Size: Medium
Type: humanoid
Alignment: any non-good alignment
Health
Hit Points: 32
Hit Dice: 5d8
HP Roll: 5d8+10
Armor
Type: armor
Value: 11
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 15
Dexterity: 11
Constitution: 14
Intelligence: 10
Wisdom: 10
Charisma: 11
Proficiencies
- Skill: Intimidation: +2
Senses
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Pack Tactics: The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Multiattack: The thug makes two melee attacks.
- Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
- Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Legendary Actions
NoneOther Information
Languages: any one language (usually Common)
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100