Tiger
No image available for this monster.
Basic
Size: Large
Type: beast
Alignment: unaligned
Health
Hit Points: 37
Hit Dice: 5d10
HP Roll: 5d10+10
Armor
Type: dex
Value: 12
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 17
Dexterity: 15
Constitution: 14
Intelligence: 3
Wisdom: 12
Charisma: 8
Proficiencies
- Skill: Perception: +3
- Skill: Stealth: +6
Senses
- darkvision: 60 ft.
- passive_perception: 13
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell.
- Pounce: If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
- DC Type: STR
- DC Value: 13
- Success Type: None
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200