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Troll

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Basic

Size: Large

Type: giant

Alignment: chaotic evil

Health

Hit Points: 84

Hit Dice: 8d10

HP Roll: 8d10+40

Armor

Type: natural

Value: 15

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 18

Dexterity: 13

Constitution: 20

Intelligence: 7

Wisdom: 9

Charisma: 7

Proficiencies

  • Skill: Perception: +2

Senses

  • darkvision: 60 ft.
  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Keen Smell: The troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Regeneration: The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

  • Multiattack: The troll makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Legendary Actions

None

Other Information

Languages: Giant

Challenge Rating: 5

Proficiency Bonus: 3

XP: 1800