Troll
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Basic
Size: Large
Type: giant
Alignment: chaotic evil
Health
Hit Points: 84
Hit Dice: 8d10
HP Roll: 8d10+40
Armor
Type: natural
Value: 15
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 18
Dexterity: 13
Constitution: 20
Intelligence: 7
Wisdom: 9
Charisma: 7
Proficiencies
- Skill: Perception: +2
Senses
- darkvision: 60 ft.
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Keen Smell: The troll has advantage on Wisdom (Perception) checks that rely on smell.
- Regeneration: The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
- Multiattack: The troll makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Legendary Actions
NoneOther Information
Languages: Giant
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800