Vrock
No image available for this monster.
Basic
Size: Large
Type: fiend
Alignment: chaotic evil
Health
Hit Points: 104
Hit Dice: 11d10
HP Roll: 11d10+44
Armor
Type: natural
Value: 15
Movement
Walk: 40 ft.
Fly: 60 ft.
Swim: None
Ability Scores
Strength: 17
Dexterity: 15
Constitution: 18
Intelligence: 8
Wisdom: 13
Charisma: 8
Proficiencies
- Saving Throw: DEX: +5
- Saving Throw: WIS: +4
- Saving Throw: CHA: +2
Senses
- darkvision: 120 ft.
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
- cold
- fire
- lightning
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- poison
Condition Immunities
- Poisoned
Special Abilities
- Magic Resistance: The vrock has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The vrock makes two attacks: one with its beak and one with its talons.
- Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Talons: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Spores: A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
- Stunning Screech: The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .
Legendary Actions
NoneOther Information
Languages: Abyssal, telepathy 120 ft.
Challenge Rating: 6
Proficiency Bonus: 3
XP: 2300