NaviAI

You are not logged in.

Werebear, Bear Form

No image available for this monster.

Basic

Size: Medium

Type: humanoid

Alignment: neutral good

Health

Hit Points: 135

Hit Dice: 18d8

HP Roll: 18d8+54

Armor

Type: natural

Value: 11

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 19

Dexterity: 10

Constitution: 17

Intelligence: 11

Wisdom: 12

Charisma: 12

Proficiencies

  • Skill: Perception: +7

Senses

  • passive_perception: 17

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

None

Special Abilities

  • Shapechanger: The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Smell: The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 5

Proficiency Bonus: 3

XP: 1800